Dev Diary 2
Posted on 12th March 2015
Discover the artistic side of Sébastien Loeb Rally EVO: a conversation with Sergio Rocco – Lead Artist at Milestone.
This second episode features Sergio Rocco, Lead Artist at Milestone, in conversation with Dino Lanaro, discussing the beauty and artistry inherent in Sébastièn Loeb Rally EVO. Sergio gives gamers the lowdown on 4 key concepts: the game’s aesthetic conception, the construction of the tracks with a dedicated editor, one of Rally’s most iconic tracks and events – Pikes Peak, and the decision to develop exclusively for the current generation of consoles, the PS4™, Xbox One and Windows PC/Steam.
A name. A legend. One of the most exciting rally challenges in the world. Four wheels. These are the ingredients that make up Milestone’s first proprietary IP dedicated to the world of autosports, a title that launches the player into the world of rally alongside one of the most iconic figures in the history of the sport: Sébastien Loeb. This uncompromising rally simulator debuts on PlayStation®4 and Xbox One. Milestone studios are gearing up for a glorious 2015. Created in collaboration with nine-time rally world champion, Sébastien Loeb Rally Evo will powerslide into players’ homes all over the world with the aim of getting their adrenalin pumping and delivering all the thrills of the world of rally.
Career mode: live the life of a rally driver and compete for a place on Sébastien Loeb’s team, where he will be your mentor and guide you through all the secrets of the sport.
Offline mode: work on your skills and perfect your driving style for a truly rewarding experience.
Online modes: challenge friends and rivals from all over the worldfor endless entertainment.
Currently in development at Milestone studios in Italy, Sébastien Loeb Rally Evo will be available in autumn 2015 on Xbox One, PlayStation®4 and PC/Steam
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